Games & Interactives
Game of Thrones Studio Tour
While working with Digiscura on the Game of Thrones Studio Tour, I was responsible for modeling, texturing, and rigging characters for the interactive Costume Magic Mirrors featured in the exhibit. One of my key contributions was bringing Brienne of Tarth to life, ensuring that her digital representation was both highly detailed and true to the original costume design.
These interactive mirrors allowed visitors to see themselves wearing iconic outfits from the series in real-time, requiring accurate character modeling, realistic textures, and a robust rigging setup for seamless animation and interaction. This project combined my skills in 3D asset creation, technical artistry, and real-time rendering, helping to deliver an immersive experience for fans of the show.