Nathan Lewis

I am a 3D Technical Artist with over 19 years of professional experience in 3D modeling, texturing, shading, lighting, animation, rigging, compositing, and real-time rendering. My passion for 3D began when I was just 10 years old, and I have dedicated my career to pushing the boundaries of digital art and technical problem-solving.

Throughout my career, I have worked across multiple industries, including Web3 & NFTs, gaming, collectibles, and VFX, collaborating with major brands such as WWE, MLB, NASCAR, and Netflix (Stranger Things). I specialize in efficient asset creation, material development, and pipeline optimization, ensuring high-quality results for both pre-rendered and real-time applications.

With a strong foundation in Blender, Substance Painter, Unreal Engine, Godot Engine, and various other industry-standard tools, I bring both artistic vision and technical expertise to every project I take on.